Sparta Report

Most Mass Shooters Had No Interest in Violent Video Games

It’s easy for people to blame violent video games or the second amendment for mass shooters, because it provides an easy “out” to avoid tackling the more complex web of issues that really cause the phenomenon, especially poor parenting and the decay of the school system. The assertion that video games or other violent media are somehow the cause of school shootings and/or societal violence and that banning video games will somehow fix society is in and of itself ridiculous.

Humans have enjoyed violent entertainment for as long as the species has existed. Anyone want to ban the poem Beowulf while we’re at it? Maybe we should burn copies of Lord of the Rings too and ban Shakespeare too, while we’re at it! Wouldn’t want “the children” to get the wrong idea about violence, you know, and those pieces of literature both depict it and even glorify it at times.

In the real world, of course, it’s obvious that video games have no impact on violence and haven’t for some time, as yet another recent study proves:

President Donald Trump met with leaders in the video game industry this week to discuss violence in video games and whether games could be having an influence on those who carry out mass shootings. It’s a debate that has been ongoing for years but has recently gained increased attention after the tragic February 14 mass shooting that took place at Stoneman Douglas High School in Parkland, Florida.

But CBS News reports a study by psychologist Patrick Markey saying that the vast majority of mass shooters, about 80%, show no interest in video games at all. According to Markey, many people want to draw a correlation between violent video games and these extreme acts of violence, but the evidence just isn’t there:

“It seems like something that should make us safer so it’s a totally understandable reaction. The problem is just the science, the data, does not back up that they actually have an effect.”

To go even further, there seems to be a completely opposite effect, according to the study. That’s because Markey also noted that when a new violent video game is released, crime actually decreases. Why exactly that occurs Markey cannot explain, but it is certainly a detail worth highlighting. Some argue that violent video games are an influence, while others claim they are an outlet.

People who want to ban video games are in the same category as the people who want to ban guns.

If you don’t want your children playing violent video games because of moral reasons, get rid of their video game consoles, get rid of their desktop PCs, and stop letting them play with friends who do own them. Take some responsibility for your own actions.

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